![]() I mean, I got used to it, but it’s just another menu in an awkward place. If you tap the X button it does one thing, if you hold it, it does another thing! Ugh! For example: X: Tap to jump, Tap to Interact with things, and hold it for the Captain’s Menu. While the controls were fairly easy to get used to, they are certainly not perfect. Moving from dozens of buttons to just a handful is quite the undertaking, and I rather like how it all comes together. Something I should have probably done at the outset, but you know. I will admit, the PS4 version of Star Trek Online’s ground controls really made me confused until I sat down and you know, read the screen with all the buttons on it. I suppose the biggest concern is the game’s controls. I zoomed out to get a good look at my surroundings, but couldn’t zoom back in to admire my pretty Romulan Science Officer. And the first day, it wouldn’t even zoom in. It never seems to stay just the way I like it. There are obviously glaring issues to look at, like the camera. This is a tremendously fun version of the game, and while I have a pretty decent ship on my PC account, I prefer to play it on the console. It’ll get there, don’t worry! Perfect World’s goal seems to be to get people who primarily play on consoles interested in their product, not the people who already own the game on PC and want to also play on console. If every single DLC pack is out at one time, stuff is going to feel worthless, and I don’t think they want that. Power Creep for those not in the know, is the notion that content becomes obsolete or useless, and if everything is dropped onto the new players all at once, it might frustrate or confuse. I feel like they are adding those things in slowly to avoid something that PWE games tend to get as a major complaint: Power Creep. Some of the game mechanics simply aren’t in yet, such as Research and Development. I don’t really think that the console version is dumbed down as some people have suggested. Kudos to Perfect World to putting the time and effort into this edition of the game. Pretty much every MMO I’ve played on console was easy to get into and play and while not every MMO belongs on a console, this one most certainly does. I can feel the questions in the air though: “How is that even possible? It’s such a button-intensive game! Are they going to dumb it down to let console folks play?” To be 100% honest, I was a little worried when I heard the news. ![]() But very recently, Star Trek Online made a pretty damn bold move: it went to Xbox One and PS4! Yes, the MMO with like eighty five damn buttons found its way onto console! The episodic style gameplay will find itself a nice home on these consoles. It was crafted by people who love and believe in the power of the Star Trek lore, and it really shows, from having authentic voice actors from the various series, to the attention to detail in the design of the races, story and ships. ![]() ![]() It’s an MMO that’s been going strong since its release in 2010. It’s not a generic MMO with the Star Trek name slapped on it for a profit. We discovered how the new controls work, what it takes to bring down a Klingon warship, and crafted a truly screwed up backstory for our Gollum-esque Vulcan science officer.Star Trek Online is not a cash-grab. The new PS4 and Xbox One versions of Star Trek Online have now launched, just in time for Star Trek's 50th anniversary, and this latest edition comes complete with a bunch of new content that we didn’t witness in the original release over half a decade ago.Īndrew Reiner and I sat down to play the opening minutes of the new console version of Star Trek Online. It took six years after the game’s initial PC launch in 2010, but console players are finally getting a shot at exploring the final frontier. At the time, Cryptic was also planning a release on unannounced consoles. The new (at the time) MMO from Cryptic Studios promised to fulfill the dreams of many Star Trek fans hoping for new adventures in the original science fiction universe and timeline. Way back in October of 2008, we premiered a game on our magazine cover called Star Trek Online.
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